CALLUM KING
I'm a UK based game designer that specialises in mechanic and level design
MY WORK
01
SLASHER GAME

DESIGNER/PROJECT LEAD
Co-developed alongside my colleague on the platform Roblox using their respective software Roblox Studio. I was tasked with designing maps, mechanics and quests. Upon release the project was met with massive success and has garnered 322,000,000 visits in its lifetime and grew a cult following which has been a fantastic learning opportunity of designing with a large player base in mind. Roblox themselves have even recognised us and have invited us to partake in events ranging from meetings to developing quests for the platform.
02
SLASHER GAME

DESIGNER/PROJECT LEAD
A direct sequel to 'BEAR (Alpha)' and an opportunity to further refine my design skills. BEAR* offers deeper game mechanics and further applications of my level, quest and mechanic design with a focus on quality. BEAR* also reached success with 60,500,000 visits and has had a strong stream of post launch content such as seasonal events, content updates and quests. Post launch content had a more mechanic intensive focus which allowed me to further explore mechanic design, such as abilities, and how that fits into the style of game that BEAR* is. A small team was eventually brought on, consisting of 3 Artists and 1 Programmer, we are still continuing to grow.
03
TOWER DEFENCE

BEAR TOWER DEFENCE
DESIGNER/PROJECT LEAD
Currently in development 'BEAR TOWER DEFENCE' has tasked me with managing and allocating a small team that includes: 6 Artists, 2 Programmers and 1 Animator with myself co-leading as a Game Designer. Currently I have designed the layouts of the map pathing, enemy mechanics, tower mechanics and as of now finishing the design of the randomly generated endless mode which takes inspiration from rogue-lite games alongside the endgame progression.
So far the game is nearing finalisation and we are moving onto preparing post launch content. I have proposed a seasonal content plan focusing on experimenting with the core gameplay and its capabilities. As of now, there are plans of implementing a competitive player vs player payload mode.
I am particularly excited to see this release as it has been a labour of love from all of us and I hope it shows in its gameplay.



